Building Your Character
Rather than dice rolling, we use a point buy system. Base stats start at 8. Raising a
stat costs a set number of points as shown on the table below. You are allotted 28
points at first level.
Racial modifiers are
applied after stats have been chosen. If you wish to have lower stats for some reason,
talk to the DM.
| Stat | Cost |
| 8 | 0 |
| 9 | 1 |
| 10 | 2 |
| 11 | 3 |
| 12 | 4 |
| 13 | 5 |
| 14 | 6 |
| 15 | 8 |
| 16 | 10 |
| 17 | 13 |
| 18 | 16 |
Races
- Dwarf, gold
+2 con, -2 dex (FRCS)
- Dwarf, shield - as PHB
- Elf, wood
+2 str, +2 dex, -2 con, -2 int, -2 cha (FRCS)
- Elf, moon - as PHB
- Elf, star - see UE
- Gnome, rock - as PHB
- Halfling, lightfoot - as PHB
- Half-elf - as PHB
- Half-orc - as PHB
- Human - as PHB
- Spiritfolk (water, mountain)
+2 cha, -2 con (UE)
- Standard orc - ?
Need a good reason to play:
- Uncommon
- Elf, sun
+2 int, -2 con (FRCS)
- Elf, wild
+2 dex, -2 int (FRCS)
- Halfling, ghostwise
as PHB (see FRCS for special)
- Halfling, strongheart
as PHB (see special in FRCS)
- Level adjustment
- Gnome, deep
-2 str, +2 dex +2 wis, -4 cha, Level Adj +3 (FRCS)
- Some orc in the UE book (ask the DM)
- Aasimar
- Tiefling
- Genasi, water
- Uncommon and level adj
- Dwarf, grey
+2 con, -4 cha, Level Adj +1 (FRCS)
- Elf, drow
+2 dex, -2 con, +2 int, +2 cha, Level Adj +2 (FRCS) Check MM
- Genasi (air, earth, fire)
Common human religions in regions
- Bane - Thay
- Chauntea - Aglarond, Rashemen, Thesk
- Gond - Mulhorand
- Ilmater - Damara, Impiltur
- Kossuth - Thay
- Mask - Mulhorand, Thesk
- Mielikki - Rashemen
- Mystra - Mulhorand, Rashemen
- Red Knight - Mulhorand
- Selune - Aglarond, Impiltur
- Shaundakul - Thesk
- Silvanus - Damara
- Tymora - Impiltur
- Valkur - Aglarond, Impiltur
- Waukeen - Impiltur, Thesk
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